![]() ![]() The publisher would not allow a PC patch only, all platforms had to be patched at the same time. Thinking they were done & working on a tight budget, it was time to cut cost.Īnyhow, the console players spammed their web site demanding a hot patch that could not happen for PS & Xbox, as they already used their 1 allowed hot patch and it would take months for the next one to be processed. ETX-NTG was a small studio and let most of the dev’s go before ’14 release, as most of the planed DLC (car paint schemes that had not been revealed by NASCAR yet) was to be outsourced to another studio in Japan or somewhere. Seems like the dev forgot it was there –the patch turned it into a bug that would toss you to the pits if you crossed it near pit entrance. ![]() The beginning of the end was the first day patch for on-line ’14 that caused the game breaking bugs audio dropout for PS3 and the suggested race line (not needed for anyone on an oval track, but demanded by the publisher) for the Richmond track which became defective when the track was re-rendered. ’14 offered full support for the gen6 cars (paint shop & SP career) and updated paint schemes +extra sim features. ![]() ’13 was an PC exclusive port with upgraded graphics. Originally built for XB360 and ported to PS3 (& WII for ’11), the only major change I remember with their game engine was between ’11 to Inside line. ![]()
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